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This is the 1982 game, based on the Atari 2600. The orange color used in this game look more peach than orange, but those were the actual colors used on the macine, so I stuck with it. - July 20, 2004 |
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This is the 1992 game. The 3D model used for the car is a model I made of my car, which is a blue, 1998 Chevy Cavaleer. - July 22, 2004 |
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To make this moving background, I wrote another program to create these 4 images that simply repeat themselves. Each of the 4 pictures took 3.7 hours to generate, so this entire effect took over 14 to create! - July 23, 2004 |
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Title Screen Prototype - July 23, 2004 |
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It took 2 hours to get the tires to turn properly on the 1997 game. I had to draw dots around the tire and spin it slowly to make sure it wasn't wobbling. - July 25, 2004 |
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This was an early shot of the 1987 game. The sky was black in this game until the very end of the competition. Right before this game was submitted, a blue sky was finally added to this part of the game. The car shown in this picture was scapped as well. Notice also how smooth the white lines are! I decided to make them more blocky. - July 30, 2004 |
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This was an early shot of the 1997 game. Of course it started out as simply a copy of the 1992 game. You can see the same trees and grass in this development picture! - July 31, 2004 |
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Here is a night version of the 1997 game. The screen here is very dark, except for where the car's headlights are pointing. - July 31, 2004 |
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This is the 1987 game, once it was nearly completed. Most people don't realize that when you shoot in this version of the game, the bullets can only fly right down the middle of a lane. If you are driving right on the line, for instance, when you shoot, the bullet will either move to the left or to the right so that it can shoot down the center of that lane. - July 31, 2004 |
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This was part of the crashing sequence. Only the 1987 game shows the car crashing. I didn't have time to put in similar effects on the other games. - July 31, 2004 |
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This was the first low-res pictures designed for the 1977 game. The graphics were stored simply as numbers in an array. In the actual game, I changed the colors so that only the 6 Apple II colors would be used. - August 1, 2004 |
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This text-only version of the game didn't work well the 3D objects also used by this program. Once 3D objects were loaded into the game, the text didn't display properly. To fix the problem, while this text game is being played, the 3D camera was resized to be only one pixel high and one pixel wide, and it was placed in the top-left hand corner of the screen! - August 1, 2004 |
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Since red wasn't one of the colors I could for this game, the red sphere was simply a white circle. The player would have to use their imagination! Later, I put the word "RED" in the middle of it to help the player along. - August 1, 2004 |
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I decided to make a monochrome version of this game for hard mode. It's all green and black! - August 2, 2004 |
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This was the screen I designed for when the player warps through time. This game handles the moving between time periods very nicely. It remembers the last 3 time periods you have been to, and so it won't send you back to one of those. That helps keep the changing between time periods varied. - August 6, 2004 |
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On the very last day of the competition, I worked on texturing the 1997 version of the game. The trees in this picture were eventually replaced with street lights. - August 7, 2004 |
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This was a night-time shot of the 1997 game. Notice the blue sky? That is the default DarkBasic backdrop. I never got around to putting up a real sky! - August 7, 2004 |
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This is the Main Title Screen. - August 8, 2004 |
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I used to have a panel on the side of the screen that told the player what color they needed to get next. I removed it because I didn't like it. Well, after popular demand, I added it back to the game! - August 9, 2004 |
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I put in an evening background for the 1997 Easy game on A Time to Warp 2. - September 13, 2004 |
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I put in a moonlit background for the 1997 Hard game on A Time to Warp 2. - September 13, 2004 |
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Manticore Night donated some crash graphics for the 1992 crashing sequence on A Time to Warp 2! - September 17, 2004 |
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Here is a behind-the-scenes look at the 1992 game with the camera zoomed out quite a bit. In this game, the car actually never moves forward! The trees, the lines in the road, and the boxes in the road all move down the screen, while the player stays still, giving the illusion of movement! - September 18, 2004 |
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Here is a behind-the-scenes look at the 1997 game with the camera zoomed out quite a bit. This picture makes it look just like a play! - September 18, 2004 |
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When the camera is zommed out, we can see that the 1997 game is vertically about 1000 units directly above the 1992 game! - September 18, 2004 |
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Manticore Night donated an explosion 3D model for the 1997 crashing sequence on A Time to Warp 2! - September 18, 2004 |
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I added the number of lives to the panel that is on the right side of the screen. - September 26, 2004 |
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I added White orbs to the game. When you get a White Orb, you will get an extra life. However, the game will limit you to five lives. - September 26, 2004 |
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I added brown orbs to the game. When you drive into or shoot at a brown Orb, you will lose all of the orbs you have collected, and you'll have to start over at red. - October 4, 2004 |
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When you drive into or shoot a brown orb, a sound plays, indicating trouble! - October 4, 2004 |
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The 1997 Easy game now takes place in Minneapolis, Minnesota! You can even see the "Town Hall Toaster" building in the skyline! - October 13, 2004 |
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The 1997 Medium game now takes place in London, England! - October 13, 2004 |
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I added better graphics to the 1987 games. Backgrounds include Mount Hood in Oregon, downtown Syndey Australia, and a sunset from a Jamacian Beach. - October 23, 2004 |
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I recreated the 1987 medium level. Now, it has an ancient Egyptian theme! - October 25, 2004 |
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I recreated the 1987 easy level's picture of Mount Hood to make it look more like it was created in 1987. - October 28, 2004 |
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I recreated the 1987 hard level. Now, it takes place on the Moon! - October 28, 2004 |
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I added the ability for the player to override the background graphics for the 1982 game. - October 28, 2004 |
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I added the ability for the player to override the background graphics for the 1987 game. - October 28, 2004 |
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I began work on a new "Tripped Out Mode". In the 1982 game, the game shifts completely off of the screen whenever you uncover an orb that you need. - December 17, 2004 |
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In the Tripped Out 1987 game, the road is upside down, and a pair of sinister eyes looks on you. - December 17, 2004 |
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The 1992 Tripped Out game comes complete with randomly sized trees, and colored orbs that drift off of the screen after you shoot the boxes. - December 27, 2004 |
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The colored orbs keep switching their colors in the 1997 Tripped Out game. - January 5, 2005 |