Release Name | Description | Lines of Source Code |
First Beta available for download. |
4 Levels of play.
4 intro scenes.
|
3771 |
First Submission |
I made letters appear on top of each rover as it is driving through the gameboard.
I added music and sound effects to the game.
Previously, level 4 was too easy, and level 2 was too hard. I reworked them both.
On Level 4, Earth used to drop off the Rovers right through the cave. I added a new scene outside the cave. Earth will drop off the rovers, and they will drive in the cave.
I made the Main Menu. Now, the program doesn't start right in the game.
|
4504 |
Second Submission |
I fixed a bug that made the rain object stay visible if you lose the game on level 3.
I made lightning strike once during each wave of level 3.
I added a few new commercials, and I made it so that the same commercial is never used twice during the same wave.
I added a Continue function. This way, after you lose the game, you can either start over at Level 1 or you can start at the level you just left off at.
I made all of the aliens walk in different steps. Previously, they were all animated together, and they all looked like they were hypnotized. Now it looks more natural.
I fixed a camera bug that made it so you could only watch the Intro to scene 1 one time. This was because I used the "TURN CAMERA" function to turn the camera. Never again! From now on, I will only use the "POINT CAMERA" command.
I rewrote the Game Lose sequence. Now, the mall opens, and the aliens go in it. The last one tries to resist, but he gets sucked in!!!
I rewrote the Game Victory sequence. Now, the mall is destroyed and it is lying shattered in 500 pieces.
|
4774 |
|
Title Screen, complete with Alienware logo. |
|
The Aliens admire statues built by their forefathers. |
|
Level 1 - Uber Land |
|
Earth swoops down and drops off 5 Rovers each time. |
|
Here, an Earth Rover is carrying supplies to the construction site of the Mega Mall. |
|
Level 2 - Uber Hills |
|
The picture on the left shows the player setting up the game board and determining where to place his 30 aliens. In the image on the right, you can see what it looks like on the actual playing board. |
|
The Blue Team Leader is high upon Uber Rock. He is casting a spell to flood the land. |
|
This rover is driving through the rain. |
|
These aliens are seeking refuge in the Uber Cave. |
|
These rovers are on their way to the Uber Cave. |
|
Here are gameplay scenes from Level 4. |
|
If you cannot stop the Mall from being built by the Earth Rovers, the Martians will be brainwashed, sucked into it, and forced to buy stuff. |
|
After you beat the game, the aliens are celebrating in front of the mall that has been completely destroyed! |
|
Prototype #1 - October 9, 2003 |
|
Prototype #2 - October 9, 2003 |
|
Prototype #3 - October 12, 2003 |
|
This is the editor that the player will use to place the alien walls - November 10, 2003 |
|
The last level of this game will take place inside of this dark cave. - December 2, 2003 |
|
Here, the aliens are trying to block the invading Earth Rovers - December 5, 2003 |
|
The aliens have different abilities - December 5, 2003 |
|
The Earthlings are building a Mega Mall on Mars. The building is actually in 500 pieces. The Mall Image is one bitmap, that is cut into 50 images and put onto the 500 mall pieces. In order for me to get them all lined up correctly, I had to paint numbers on the corners of them as a point of reference. - December 7, 2003 |
|
There are large stone statues of the aliens that were established by their forefathers. - December 19, 2003 |
|
In the intro of Level 1, I wanted a lense flare effect when the camera looked up at the statue and into the sun. To do this, I used a ghosted sunshot image. In this image, you can see here as I was placing it before it was ghosted. This picture reminded me of building a set in drama class, and how every scene was made up of flat sets. - December 28, 2003 |